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RailSlash

VR action on rails: Slash fruits with your katana, shoot targets, score points, and stay alive.

  • Game Design
  • Unity Development
  • VR Interaction

How It Works

You're on a moving track in VR, kind of like a roller coaster. Cannons shoot fruits at you from all sides, and you need to slice them with your katana while also shooting targets with your other hand. It's like Fruit Ninja but way more intense because you're moving and using both hands!

Dual-Wielding System

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Banana Gun

Left-hand weapon for targets and power-ups

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Katana

Your primary slicing weapon with realistic physics

See It In Action

Watch the gameplay trailer to see how RailSlash feels in VR.

Level Design

I designed two different environments to keep the game interesting. Both are built with simple low poly assets to make sure VR runs smoothly without any lag.

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Fruit Paradise

I created a peaceful level with water and rocks where cannons shoot fruits at you

Game Mechanics

I built RailSlash with simple but fun mechanics that work great in VR. Each feature was designed to feel natural and responsive when you're wearing the headset.

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Katana Slicing

Your right hand controls the katana with real motion tracking

1:1 hand tracking
Realistic physics
Haptic feedback
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Dual-Hand System

Use both hands at once - slice with right, shoot with left

Independent hand control
Strategic targeting
Power-up collection
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Combo Chains

Make quick slashes in a row to build up your score multiplier

Combo chains
Score multipliers
Perfect timing rewards
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Life System

You start with 3 lives - get hit by fruits and lose one

3 lives maximum
Lose life when hit
Power-ups heal +1 life

My Learnings & Download

This was my first time making a VR game, and I learned so much! The hardest part was getting the slicing precision right so that fruits split exactly where and how you cut them, plus creating a system where cannons always fire exactly where you are because you're constantly moving on the spline. Motion sickness was an important consideration, especially in a game where the player is constantly moving. I kept the rail speed low, avoided sharp turns, and designed a mostly static environment to reduce discomfort. Neither I nor other testers experienced motion sickness when playing, which was a big win!

Want to Try It?

You can download RailSlash and play it on Meta Quest headsets. Give it a try and see if you can beat the high score!

→ Download on Google Drive