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Noxon

A cinematic action-adventure about time inversion and consequence. Control your self in forward and backward time.

  • Game Design
  • Narrative Design
  • Unreal Engine

Inspiration

Noxon is inspired by Christopher Nolan’s film Tenet and combines its idea of time inversion with interactive story games like Until Dawn.

Quick-time events, branching decisions, and fast-paced gameplay make the game a dynamic experience.

Time inversion in Noxon

Gameplay & Mechanics

The game is based on two timelines: the forward self and the backward self. Actions in forward time affect the world in backward time.

Parkour, combat, and QTEs demand precise timing from the player. Level design and enemy behavior dynamically adapt to both time modes.

Mechanics in Noxon

Story & Setting

In the year 2073, the Aion Foundation discovers the “Chronos Technology,” mirrors that can reverse time, and Agent Kara Veil is tasked with stopping the organization.

The post-apocalyptic world combines high-tech with ruins. Kara navigates both timelines and faces moral and physical challenges.

My Learnings & Download

Noxon was an ambitious prototype that pushed my understanding of Unreal Engine, narrative pacing, and nonlinear mechanics. I experimented with two synchronised timelines, complex animation blending for time inversion, and implemented a custom QTE system that reacts to both forward and reverse causality.

Want to Try It?

You can download Noxon and play the full demo level. It showcases core mechanics like time inversion, mirrored causality, and split-timeline gameplay.

→ Download the demo for Windows