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Moo-vement

A wild endless runner controlled by voice where you steer a motorcycle cow through obstacles.

  • Game Design
  • Unity Development
  • Voice Control

Overview

You play as a motorcycle cow controlled by your voice through pitch and presence while racing on a track. The game is a fast-paced endless runner focused on experimental input.

Voice-based control in Moo-vement

Gameplay Video

A full gameplay video showcasing Moo-vement's voice-controlled mechanics.

Level Design

The game has three lanes you switch between using A and D. You avoid some obstacles by switching lanes while others you flatten by pitching low with your voice. The track includes various quirky objects making each run unique and fun.

Obstacles in Moo-vement

Immersion & Humor

The game doesn’t take itself seriously - you hum like a tractor or squeak like a tire while steering a motorcycle cow. High pitches make the cow slimmer, low pitches flatten it to the ground. Voice becomes the interface.

Gameplay screenshot of Moo-vement

My Learnings & Download

Moo-vement started as a fun experiment in voice-controlled gameplay. I wanted to see how far you can push pitch-based interaction in a fast-paced environment. The biggest challenge was handling real-time audio input and character morphing without making the game feel sluggish or unresponsive. I learned a lot about signal smoothing, tolerance thresholds, and how to keep feedback readable for players.

Want to Moo-ve?

Try the Moo-vement demo and steer your cow with your voice. Built in Unity with live microphone analysis.

→ Download On Google Drive